Albion Online Free to Play First Impressions 2019

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Albion Online Free to Play First Impressions 2019


What is up guys, I’m Kira and today’s video
we’re going to be taking a look at Albion Online. This is going to be an impressions video of
the game and it’s current state as a new or returning player as of the free to play release. Albion is available on Steam or independantly
on their website. I have to disclose that I recieved my albion
account for free from the developers in 2014 to stream the game. So yeah I have played the game before, going
all the way back for the first ever alpha. I haven’t played since the first few days
of official launch back in I believe 2017 and most of what I remember won’t be relevant. So going into this video I’m going to give
you a quick rundown of what I’ve experienced since coming back to the game, some of the
new features and improvements and talk about how the game is doing since free to play launch
on April 10th, 2019. If you don’t know about Albion Online and
this is your first time hearing about the game, Albion Online is a Fantasy MMORPG featuring
a sandbox style with a heavy focus on crafting and PvP, including full loot in some areas. The game is currently free to play and the
method of monetisation is via an in-game premium subscription. The game centers around the idea of freedom
to choose your role in the world, will you be a crafter, perhaps a gatherer, maybe a
trader, pvper, dungeon crawler, or all of them combined and more? The game follows the old school sandbox principle
of freedom to do whatever you want to do and a very large range of skills you can specialise
in. There are no levels in the game and your prowess
in any given role is based on how much you actually do that thing. The game has a heavy focus on a player driven
economy, crafters, farmers and gatherers play a vital role in supplying the more combat
focused playerbase. The main end goal in sandbox games is generally
whatever you make it, for many in Albion that is the PvP. If you’re a veteran to the genre you’ll be
used to the idea that games advertised as sandbox or hardcore in any way tend to entirely
neglect the new player experience and Albion Online was in no way different upon release. This has entirely changed since then, I’m
not sure exactly when but as of now there is a robust tutorial that lasts long enough
to get you familiar with most of the in-game systems that you’ll be spending your early
hours with in the game. Thankfully this new player island is also
not instanced so right from the get go you’re seeing other players in the world which is
a really great addition to the game, I know for me when I start a new MMORPG I want to
see that the world is alive and I think for Albion right now that is an understatement. That brings us to the population, when I played
at launch the game had a high enough population to make every avenue of the game fun and there
were lots of people everywhere but as I understand it, this started to drop off fairly quickly. When I say Albion has had a surge of players
I really mean it, it’s actually blowing my mind how busy the game is compared to even
back then and we all know MMORPG launches are usually the largest population you’ll
see. The game is in a constant upward trend since
F2P launch. This brings some issues such as the first
few weeks experiencing queue times for non-premium members, lag, server outages, pretty much
the expected issues when you gain so many players literally overnight. Fortunately most of this seems to be resolved. I started up the game with no premium subscription
and I since haven’t had to deal with a login queue as of yet, but maybe that is due to
my playing hours. The issues that the population boom caused
which have yet to be solved are of course the gold spammers, the world chat being too
overpopulated at times to find a group for activities due to the chat just moving so
fast. It can also get very large FPS drops in towns
with seemingly hundreds of people on screen at a time. To limit the fps issues sometimes you will
see the message region overpopulated and no be able to see anyone else on screen which
is a pretty raw solution but a solution non theless. The game world is divided up into blocks which
are maps seperated by a loading screen but there is no instancing. So dungeons you go to explore out in the world
can be inhabited by other players. The zones have 4 different classifications
which are color coded. Blue is friendly non-player combat in most
circumstances. Yellow zones you must use the in-game flagging
system to declare yourself as pvp enabled which then allows you to attack any players
and any players flagged or unflagged to attack you. Upon dying in a yellow zone you lose 30% of
your inventory resources such as gathering materials but the person killing you can’t
loot anything from you and after a while you get up and can walk away. There isn’t much incentive for people to pvp
in yellow zones and these can be considered relatively safe. Red zones use the same flagging system but
if you should die in any circumstance you can and will be fully looted including items
on your body and inventory. Actions in red zones affect your karma, too
much negative karma and you won’t be allowed in non-outlaw areas any longer. Black zones are the final and most hardcore
areas, found in the Outlands which is a seperate section of the world and anything goes here. When I said in most cases, there is an opt
in faction system now which after declaring yourself to, you can fight other players of
opposing factions in every single zone with full loot enabled, allowing you access to
faction rewards. The game has a few systems now in place to
assist in you not being “zerged” by a laarge group of players, in yellow and red zones
any group of players above 10 that are closeby to each other will show on the map as a large
blob, meaning to stay clear. In black zones however there is no such feature. The way to progress in the game hasn’t changed
massively, Albion still uses a system called the Destiny board which is a visual web of
skills that connect to each other to show progression. They have cleared up the presentation a little
bit in terms of what you need to progress to the next tier of gear and from what I can
tell so far it’s much easier to progress in the game than back when I played last. The progression system is very sandbox style
with you gaining fame points which for all intents and purposes is experience point for
doing activities. You have an overall fame area that increases
your ability to use common items such as mounts, cloaks, backpacks, banners and more. Anything you do contributes towards this. Then you have specific sections of the destiny
board that branch off into specialisation areas. For instance if you do a lot of farming, you
have the farming tree, which splits off into three sections for alchemists, crop farmers
and animal breeders. These all level up whenever you do anything
relevant to that particular area and unlock new tiers of things to grow or raise, these
then also split off into even more specialized sections such as being a specific horse breeder. This goes for all aspects of the game from
gathering to armor and weapons, cooking and crafting. In Albion you never choose a class at character
creation, you are just given a blank slate and your actions within the game decide what
you can do at any given time. The way to progress may not have massively
altered but the fun you have doing it certainly has. When last I played, progress was mostly a
solo experience unless you had a bunch of friends or quickly joined a guild and it was
extremely slow going. Now days they have a feature called Random
Dungeons. Dungeon entrances appear within certain zones
randomly and due to the nature of the world being totally non-instanced outside of guild
or player islands, this means if you’re in a pvp enabled zone things could get interesting. These random dungeons contain content for
4-6 players in a group and are a super fast way to earn fame to level up your combat prowess. I’ve been in dungeon groups recently where
instead of battling another group who arrived at the dungeon slightly after us we just merged
and did a 12 man dungeon clearing session which raised my fame from tier 4 to almost
tier 6 in less than 2 hours. The dungeons contain chests throughout which
can contain rare loot and usually contain items to give you silver or fame to speed
up progress even further. The dungeons are tiered based on the area
you’re in so the higher tier dungeons with the better loot, fame and harder challenges
will be in the full loot zones where you will most likely be fighting other players for
the right to claim the spoils. You can also loot Maps from any creature in
the world or random dungeons which can be used to find a random dungeon in a zone that
doesn’t exist until you get there, meaning you can have first dibs on the dungeon. Afterwards people can enter, so as with everything
as you get further into the game this is a risk v reward situation. This really is the greatest system they’ve
implemented in my opinion. Back when I played the game on release the
ways to increase your combat fame was extremely boring from the start and as I said before
entirely solo. This new system got me out into the world
within the first few hours of gameplay, socializing with others, gave me the opporunity to play
with actual people and the opportunity to join guilds as I was playing. The system has made combat progression actually
fun and varied, with an approriate amount of risk v reward and something for everyone,
the pvpers and the non-pvpers. There is now a battle arena within towns,
allowing you to sign up for an instanced game mode of 5v5 non-risk pvp. This plays kind of like a moba, everyone uses
good gear since there’s no risk of losing it and you can get arena tokens to spend in
the shop for various rewards such as banners, cloaks and mounts. Also a really great adititon to the game especially
for people who want to get into the pvp aspect of the game, training as a group or joining
as a solo player learning how to handle pvp situations is something you could only learn
before by joining a guild and risk losing your stuff. The game has a wealth of content that I haven’t
mentioned from before and also new things I have yet to see. I literally haven’t even touched upon three
quarters of the game in this video or in my play time so far but since I have played the
game previously I am aware of the core systems involved. It seems many of the builds are viable in
the meta and lots of the weapons have a particular niche that they perform well in. Albion seems to have got the risk v reward
nailed down as of right now with there being a bit of something for everyone. Non-risk zones have the cheaper more readily
available materials for the casual players and risk seeking players the full loot pvp
areas have the more rare and expensive materials. The end game pvp aspect revolves around whatever
you choose to focus on. You can be in a small elite guild that focuses
on territory control battles of 5v5, open world skirmishing or a large mega guild focusing
on taking over the map and castle control, or anything in between. You can do this as a pvper, or maybe someone
working to outfit the pvpers in the best gear, a purely pve or crafter/gatherer player that
uses the large guild for protection to gain access to end-game materials to then provide
the guild with the best equipment possible. They have added a bunch of small group content
to the game so that the end game is easier to reach, early game is more engaging, small
guilds or groups are more viable and have things to do every single day and with the
daily challenges give you incentives to go do things. The variety of mount added to the game from
when I played which was literally horse, or ox is crazy, some really rare and cool things
you see people using. Unique relic weapons with different abilities,
party finder system, guild customisation and more…It has come a long way. The game’s free to play launch actually feels
like the game’s real launch and everything before was a beta. I think it was way too early for the game
to launch and at this stage I can honestly say it’s ready. A lot of Albion’s issues back when I played
last was the progression being extremely slow and boring in my opinion, the social aspect
was never there for me. I think that has changed drastically since
these updates have come into the game and I don’t see the game losing a massive population
anytime soon because of this. I know a lot of people quit due to pvp in
the later part of the game being very zerg focused and I have to say I can’t really comment
on that as of right now with my experience. Though with so much small group content added
I can see this having changed quite a bit. Also in terms of the long grind, It feels
like a lot of the progression is now front loaded, with specializing being a very slight
boost as you move forward. Allowing for people to catch up but giving
the hardcore players a slight boost for their time invested. The only issues I have with albion as of right
now is the premium subscription and the simplicity of the game. The simplicity I mean that you don’t have
a bunch of compexity to combat due to being limited to 6 real actual abilities at a time
but with being able to swap gear and level multiple things up very quickly now it’s not
as bad as before. The reason I see the premium subscription
as an issue is because it is just so benefical that I couldn’t see myself playing without
it. This of course will vary from person to person
and it is possible to earn it with in-game silver but it is that big of a deal. I tried to go into this video not discussing
things that were in the game before and things I have yet to experience first hand that wasn’t
super related to what I was doing. If there is a demand for further Albion content
I could make a video detailing a feature list of the game. I probably touched upon less than 10% of the
game in this video and there is a ton of things to be doing for all kinds of players, there
just isn’t enough time so I tried to focus on the biggest things for me as a returning
player that made such a huge difference here. This game is the closest you will come to
a fantasy Eve online as of right now that actually has a playable population. All in all there aren’t a lot of games like
this out there right now, if you are looking for a pvp mmorpg, a sandbox, a fantasy game,
your options are very limited. Albion is a great game compared to what it
used to be and at the low, low price of nothing but your time, I suggest giving the game a
go. If you’re someone who quit the game long ago,
I’d say the game is in a much better spot than ever before and it’s definitely worth
a second look. While it may still not be for you, it has
improved by a ton and that’s really great to see the developers continuing to add content. I hope the game continues to move forward
and can’t wait to see what they do next. Let me know what you guys think in the comments
or join me on discord, leave a like on the video, subscribe to the channel . Suggest
me content you would like to see from this game or any other MMORPG in the future. Anyways, I’ll see you next time. PEACE.

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