22 Upcoming PC City-building Games in 2019 & 2020 ► New Simulation Strategy City-builders!

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22 Upcoming PC City-building Games in 2019 & 2020 ► New Simulation Strategy City-builders!

22 Upcoming PC City-building Games in 2019 & 2020 ► New Simulation Strategy City-builders!


City building games have made a massive comeback! We’ve had some good ones recently and I’ve got 22 more to show you that are on the way. Hello my name is GamerZakh and welcome to my 22 upcoming PC city building games in 2019 and 2020 list. Now what’s brought the genre back in style is moving away from the traditional, and adding survival or strategy elements. But that’s also prompted a push for the classic too. On the horizon our more unique and impressive developments, with everything from more traditional city-builders, inspired by old favorites, – – to crazy conceptual city simulations that we’ve never seen the likes of before. Well it’s time you put your mayor’s hat on and let me show you what I found, – – and why these lists are known as some of the best out there… First off we have SEED by Klang Games. Humanity is dead, long live humanity! A massive looking project where thousands of players explore a living breathing exoplanet. Harvest resources, collaborate with other players and conquer new lands in a kind of city-building MMO simulation. Every interaction you have with the game is meant to have a knock-on effect on the simulation of individuals, your city and the planet itself, – – and working with other players to survive is key. This is the kind of game that sounds way too big and complex to be true. Add on the high level concepts behind it, seed is either a super impressive undertaking or it’s just promising way too much. It’s not even clear what gameplay will be like at the end of the day, but growing cities is in there somewhere. Whether it’s possible or not, seed is an interesting thing to look at and follow, for now at least. Next we have The Architect: Paris by Enodo Games. Take control of Paris and make it your own. This is another game that doesn’t really look like anything else. Here you conquer districts by facing challenges, allowing you to redesign the whole city. Challenges being environmental issues, social problems, population influx and resource management based around the people planet and profit index. You can also create unique architectural designs and share them with others. It’s just kind of hard to describe what the game actually is, and if you’re intrigued you check it out and have a closer look But it may be another one that’s promising too much as it’s a lot to live up to. The Architect: Paris may turn out to be a unique game, or just an interesting experiment. Either way, it’s something to watch on the horizon. Then we have Metropolisim by Halfway Decent Games. Calling itself a deeply complex, city-building and management game, this urban city-builder boasts zoning, building, traffic and ten million population cities. Made by a solo dev, and inspired by SimCity we can roughly expect how the game will develop, and the aim is to make a better more challenging city builder. Mod support is also planned. So far the game looks decent but as it’s early in development gameplay hasn’t really been shown off. The plan is to start a Kickstarter and releasing, at least in some form, in 2019. So we’ll get a closer look at metropolitan then. Continuing the urban city-builders we’ve got Citybound by AE Play. An open-source, multiplayer city-building game by a single developer, Citybound is aiming to simulate complexity to do with everything in the city, – – including individual families, resources they need and day to day activities. Zone, build infrastructure, manage your budget and do all the expected things of an urban city builder, – – but this kind of game, at least right, now is more of a tech demo really and the visuals alone aren’t going to be attracting that many people to it. The niche audience it has attracted is supportive enough to keep it funded though, – – and it being an open source development means it could go anywhere in the future. Citybound could lead to an entirely new kind of city building game and you can check it out now, if it seems like something that’s up your alley… And now for a world of pigs in Ymir by Ronchipork. A kind of MMO, 4X, city-builder with strategy, resource management, diplomacy and pigs. Made by a solo developer again, and in close testing now, Amir has been working on persistent multiplayer servers with up to a hundred players, – – where you can explore the world map, colonize new lands and conquer the neighbors. Although it might look like an old Impressions game at first glance, it doesn’t use the walker system, and it’s actually more like Caesar 1, than it is Caesar 3. Development can be a little slow at times but it has consistently been getting updates with the road map detailing, more diplomacy, – – trade, economic and military improvements. Some might feel that the game is too slow but if you like the fundamentals, then you could spend countless hours with Ymir. Then we go back in time for a few games starting with Neolithic by Alex T Harvey. Build cities and civilizations in Neolithic and advance The Late Bronze Age. Choose a civ, pick where to build your city on the world map, craft, build, farm and all that’s required to survive and grow. Made by a single person, development can take some time but the game has progressed significantly over the past year. Characters have needs, strategic positional combat, detailed city planning, and lots of customization are promised. The visual style is a kind of painted look, that does set it apart from other games. It raised A$13,000 dollars on Kickstarter, and dev updates are regular enough. aiming to release into Steam early access, we should get a better look at Neolithic once it’s a bit more ready Then we have dawn of man by Madruga Works. From the creators of Planetbase, lead an ancient human settlement through the ages as they struggle to survive. Hunt, gather, craft and fight as you discover new technologies and last against the harsh environment. Going from the Stone Age to the Iron Age, you’ll be able to build megalith structures and tame the land around you. Dawn of man should be coming to Steam in early 2019, after going through a closed beta. So they should have time to smooth out the gameplay. Still in the past, we’ve got Ancient Cities by Uncasual Games. Starting with a nomadic tribe you establish a village and grow your civilization in this strategy, survival, city-builder, also said in the Neolithic era. Manage resources, develop technologies and faced enemies as you build your city in antiquity. A living environment with seasons and ecosystems, along with the world map have also been shown. It raised 125,000€ on Kickstarter but development is somewhat delayed. They are working towards a beta, which is where we’ll know if things are panning out. So if you like how ancient cities looks, keep an eye on it Next we go to ancient Egypt with Hard Ancient Life by Small Abandoned Pixel Studio. The city building genre is no stranger to notable Egyptian themed games with Pharaoh and Children Of The Nile, and Hard Ancient Life is looking to add to the collection. Rule as Pharaoh and raze cities, live on the Nile, trade, construct monuments and worship gods. It’s a smaller one person development and it’s taken some time to get to where it is now. We’ve been shown some glimpses of gameplay, and the aim is to release in the early access on Steam by 2019. It would take a lot of work to get Hard Ancient Life to where it needs to be, so whether the developer is up to the task is left to be seen… Next we go to the Wild West with Depraved by Evil Bite. Banished has clearly inspired many new games and some are trying what it did best while setting themselves apart. Depraved released into early access and it kind of feels like Banished, set in the Wild West, with some Rim World story and gameplay elements. You establish a town, survive the environment, defend against raiders and grow to attract higher class citizens. It can feel a little clunky at times, but if development continues with its current frequency then depraved could turn out to be something special down the road. And then we have Atomic Society by Far Road Games Another game that looks to be inspired by Banished, this one has surprised many after releasing into early access on Steam. It’s basically a Fallout city-builder, and that’s something that a lot of people have been asking for for a long time. Establish a town, scavenge resources, try to provide for everyone, legislate moral and ethical issues, defend against raiders and watch people die. Still being a bit bare-bones at the start of early access, there is a lot of potential routes this game could go, and it’s off to a strong start. How it develops over the next year remains to be seen, but if you’re looking at all for something like a Fallout city-builder, keep an eye on Atomic Society. And now we go to Workers and Resources: Soviet Republic by 3Division. Interestingly set with a Soviet theme, construct your own republic and turn a poor country into a rich powerhouse of production. You, the government, are in control of everything, so it’s up to you to succeed or fail. Manage resources for production lines, build efficient infrastructure, keep your citizens content, trade with other nations or build a self-sufficient nation if you want. All set in a ’60s to ’90s era world. It’s an interesting take on a city-builder and a not often seen setting That could be enough to set it apart, but gameplay will need to hold up to the concepts behind it. Early 2019 is when early access is meant to begin, so we’ll see how Workers and Resources: Soviet Republic comes together soon. Then we move to Ostriv by Yevheniy . A Ukrainian inspired city building game. You take the role of an 18th century governor to create and manage your cities in story mode or creative sandbox. Organic town layouts, trading, customization and more are on the table along with mod support. As an indie development progress and updates can be a little slow, but the game has gone from blpha 1 to alpha 2 with noticeable improvements and a roadmap of what’s on the way. Notably overhauled UI, improved pathfinding and better graphics. The focus for alpha 2 is also adding in more content, so this is where we’ll see it go from a tech demo to an actual game. But it could be a while before Ostriv actually releases, so I would hold your breath if you’re waiting for the full version. And now for a game that’s been a bit of a hit: Foundation by Polymorph Games A grid-less city-builder set in medieval times that’s all about building organically. Zone where houses go, pull and stretch buildings, add decorations and all of it has Costs and gameplay effects, besides looking unique. After trying some gameplay you really can build almost anywhere and things just adjust to fit the landscape. It still got some ways to go but updates are consistent and it’s very easy to lose track of time when playing Foundation. And right now the big focus is adding in more content and systems. It may or may not be a cup of tea, but there really isn’t too much else out there like this. So if you like the look of it go check out Foundation. Then we leave dry land and head to Buoyancy by Devs on a Boat. Build your floating city from rubbish as you harvest resources and survive against fires, sickness and storms. Build structures and set up supply chains, organize transportation of resources, keep your citizens happy and healthy, explore the ocean world and fend off pirates. Gameplay footage right now seems a little underdeveloped though, and I have to say that the animations are kind of weird. If it’s continued to be developed and refined over the next year or so then it could turn out to be something special, but that remains to be seen. Buoyancy isn’t the only water world inspired city-builder let’s check out its competition. Still floating along we’ve got Flotsam by Pajama Llama Games Here’s another floating city-builder with a distinctly more colorful look to it. Scavenge, build and survive in this feel-good post-apocalyptic world, where you need to recycle as much as you can. You’ll also be able to steer your whole town
across the endless ocean, encountering ruins, wildlife and garbage. coming to early access in 2019, Flotsam seems to be ship-shaping up to be a solid game, but will take a while before it’s completed. And the visual style isn’t gonna attract everyone, but if you do like the look of it then definitely check out Flotsam. Next we float on up to Atmocity by Correcture Games. Now for another floating city-building game, but don’t worry, it’s not a “Waterworld” again. It’s a zero-gravity sky world. Atmocity allows you to build without the constraints of gravity placing things on their side or even upside down. It’s promising a campaign mode, a hundred building types and a retro mode where you can just build your city on the ground, But overall it’s looking a bit content light and very underdeveloped right now. Maybe once more gameplay’s worked on and revealed it could form up to be something a bit more substantial. But either way Atmocity is aiming for some kind of early 2019 release. And I’d just make sure to have a proper look to know what’s in the game, before jumping in. Finally back on terra firma, we’ve got Cliff Empire by Lion’s Shade. The earth has been devastated by radioactive fog and now you need to build cities in the mountains. Develop multiple cities at the same time, trade between them and research technologies, as you manage ecology and survive against the elements. A nice touch is that you can set the camera mode to orthographic, giving a more retro-feel. It looks interesting, but it’s also a smaller development where I’m concerned that it could end up lacking in content and gameplay. Cliff Empire will be coming to Steam early access too, so hopefully player feedback will drive development forward so it can land in a good place. And now up onto another planet with Industries of Titan. By Brace Yourself Games. Calling itself an industrial, city-building, Sim, strategy game, it’s set on Saturn’s moon Titan. Some gameplay has been revealed and it doesn’t look like much else out there. You build a complex sprawling city, set up production lines, compete with other houses, design battleships, and there’s real time, with pause, tactical combat mechanics..? Your city’s influence and production increases your power, and you can battle using your technology, influence, ships or just raw production capabilities. I know this one’s a mix of a city-building and a strategy game, but it seems like the primary objective is still to grow your sprawling city, so I’ll keep it here. It sounds and looks interesting, but we’ll have to wait until closer to release before we get a clear idea of what kind of game Industries of Titan is gonna be. And now to the warm tropics of Tropico 6 by Limbic Entertainment. It’s the return of El Presidente as you choose to be a feared dictator or peace-loving statesman. Being developed now by Limbic Entertainment, multi-island archipelagos are a thing, along with more transportation options like bridges and tunnels. Election speeches are back too and you can customize yourself and your palace with a ton of style and color options. overall Overall it feels a lot like Tropico 5, but with some Tropico 4 stuff, which could be exactly what Tropico fans are looking for. Being in an open-beta has given us a closer look but it’s still riddled with bugs and plenty of stuff is missing. Targeting at January 2019 release, if all the kinks are worked out by then, Tropico 6 might actually have a chance to be the new favorite, – – or maybe it’s just trying to mix the wrong things… Our penultimate entry we’ve got Anno 1800 by Ubisoft Blue Byte. One of the most anticipated releases of 2019, Anno 1800 seems like it’s going back in time again after the series had a trip to the future. It’s the Industrial Revolution and you can be an innovator or an exploiter, an oppressor or a liberator. Promising a classic Anno experience, it seems like it’s aiming for older fans and a story mode, campaigns, sandbox mode and multiplayer are available. Museums and zoos are a new thing too, modular buildings that you can customize and add to your collection. Gameplay has been revealed and it looks a lot like an upgraded Anno 1404. Which is what a lot of people want, but games like this, like Tropico 6, – – are always a balancing act of keeping what’s old and adding what’s new. Either way we’ll know what Anno 1800 is like for sure in February 2019. Finally there’s Lethis – Path of Progress 2 by Triskell Interactive. 2D, isometric city-building game heavily inspired by the old Impressions titles. Lethis takes the Walker system from games like Caesar 3 and Pharaoh, and brings it to a steampunk universe. The first game was okay, but got stuck with some unfortunate development issues, mainly to do with the game engine. This time though they’re developing in the more universal Unity, and it seems to have way more promise than the first game. The visual style looks to be a kind of European, Ghibli inspired artwork. Buildings will be modular and they’re aiming to improve upon all past mistakes. Looking at a 2020 release, Lethis – Path of Progress 2 could be the kind of game many have been waiting for. Let’s just hope there aren’t the same kind of hiccups the first game encountered. Of course with an upcoming games list some are gonna be missed, as they’re announced over the years. So do check out the pinned comment and the description down below. But one hint we do have is Paradox Interactive is considering city-building games. They’ve even put out a survey asking people what they were looking for. So we could be seeing more city-building games coming from Paradox Interactive. And that’s it! That’s 22 upcoming city builders that should be releasing through 2019 and some into 2020, depending on their development. Which ones are you most interested in? Also, here’s something I’d like to know: Do you like these new experimental city-building games, or are you just into the classic kind of stuff? Personally I tend to enjoy the new approaches but always end up spending the most of my time with games from 20 years ago. Speaking of, if you’d like to see more city building content, check out my Caesar 3 special challenge playthrough, – – and plenty more city building content right here on the channel, or drop by the other 5 lists for this year where I talk about many many more games. Alright, that’s all for now. Thank you so much for watching, hope you enjoyed it and found it useful, and I’ll see you in the next video! [Subtitles by Fairbuy]

100 thoughts on 22 Upcoming PC City-building Games in 2019 & 2020 ► New Simulation Strategy City-builders!

  1. City-building games are going classic and getting experimental! 22 are still on the way and they could be just what you're looking for. Which are you most interested in? Also, are you into the new styles of city-builders or still prefer the classics? Note, The Settlers is not here, mainly because of how we define genres. Neither Wikipedia or Steam classifies Settlers as city-building or simulation either. Want to have your say on genre definitions? Check out this video: https://youtu.be/pNYDaVojyso – Meanwhile, check out more lists like this one here: https://www.youtube.com/playlist?list=PLYVqUDxY6COh7bkuJoBb1koNRX7mAX2yp

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  2. Dankeschön für die tolle Spielevorstellung. Es sind viele interessante Spiele dabei. Hab noch einen schönen Tag.

  3. I've been interested in Foundation since I first stumbled on it early last year. I was sad when the release was pushed back but I'm still excited to try it out once it's finally released

  4. let me be the one to say it..

    City Skylines is good, but ultimately it is just a lego set, which devolves into road management.
    It never feels like a city , or like a city builder.
    I hope some of these games take the mantle as the REAL new Sim City

  5. You really put on every shitty little city building game project you could find on this list, didn't you. This list should've been half as long at most

  6. Having a game that allows multiple towns and cities is the future. Cities Skylines has shown the way.

  7. This is basically the correct way to do game waitlists, period. It's kinda infuriating that most of such kind of video would just glue up a few trailers and call it a day, rather than doing proper voiceover or even put some subtitles on to talk about why the game is on the list. Basically it means you earned a new sub.

  8. Lethis 2 got me by surprise! I liked the firts game because it plays like the old games but it was not really complex and i got bored rather fast. And i think New type of building games are a good thing and i think it would inspire other developers just like what battle royale did to shooters

  9. hey why this first gameplays locks like some trailer from a mopile games who are not like the trailer logs like XD (just a joke

  10. I just want Sim City 4 but with the 3d graphical fidelity of Skylines. I still dislike way too many of the core mechanics of Skylines for it to be a true successor for me.

  11. Man workers and resources: soviet republic might be the next tropico! With a little more hardcore vibe.

    Would be especially interesting if you end up between the soviet union and NATO kind of like Yugoslavia. Have to play both sides and keep both or just NATO from invading.

  12. Is there a city building game out there with features of all the new tech emerging, like sustainability, solar, wind and wave power, earthships, hempcrete etc… or anything like creating a city like the one in Dubai??? https://www.youtube.com/watch?v=WCKz8ykyI2E&t=504s

  13. The only thing i want for the next 2 years from Paradox is a Cities: Skylines 2, optimized! Cuz even a GTX 1080TI 11GB and a i7 7900K and 32GB RAM DDR4 start to lag in a 150k+ city! I was watching a live stream and god! Even with this setup when the streamer look to the downtown it go to 11 FPS!!!

  14. I wish there was a Cities Skylines style game but with a sci-fi or post apoc style to it, somewhat like frostpunk but less pressing.

  15. Enjoyed this video, and will be keeping an eye out for some, and a few I already have plans to get my little paws on them. Keep up the good job and take care. 🙂

  16. My prediction is at least half of these will be abandoned during beta where they realize they bit off more than they can chew, especially the single and indie devs. Just a guess. A lot of them also just look bad imo. Thanks for compiling the list.

  17. Many of those independant games are already obsolete before beeing even released yet since most of them were already under devloppement before the relase of cities skylines and most of the things they proposed are already included in that game or is at least available on mods.

  18. Developers should do more of an Age of Empires with emphasis on city building. Keep it in that time era and just expand on it a bit. A cross between City Building and Strategy like the old Age of Empire but allow for more complex creations across terrains and customizable terrains/features.

  19. Paradox making a city building game with the same level of randomness and customizability as their 4xes would be a dream come true.

  20. I will stay with Cities Skylines too but would like to play an improved version. Cities XXL was quite good too but had poor optimization.

  21. Everyone is trying to build upon the success of Cities Skylines. The game has even gotten the attention of actual city planners.

  22. Cities Skylines, Transport Fever, Banished; in that order. If Anno 1800 lives up to the rest of the series, it should be a great game.

  23. Some of these Banished-likes look promising indeed. Here's hoping at least one ends up comparable with an ai system that isn't garbage.

  24. still specting for a cyberpunk city builder with some future tec challenge like seting the internet network in the city and also investing to secure it from hackers

  25. dawn of man is really nice when you start playing but after a few hours you don't have anything new to do, just the same stuff and that sucks

  26. Cities Skylines is the only serious city builder out there. It's going to be very hard for anyone to knock it from it's spot. The only anticipated game for me, is Cities Skylines 2, which is going to have to really up the ante, since the original game is such a big hit. There only one logical upgrade and that is Regions. Either 4×81 tiles or hopefully 9×81 tiles and much higher object limits. Also many of the most vital mods, should really be in the Vanilla game, such as Move It, Anarchy and Rico etc.

  27. im working on making a hole new kind of city builder game if you like to know more hit me up

  28. Project Celeste is getting new civilizations, new maps, new everything! Age of Empires Online is back, baby!

  29. I just miss old farming simulators from 2005. Just give me tornados and pests with silos. Just simple fun open world.

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